![]() ![]() I can see as far as you would be able to in real life with perfect sharpness and absolutely no blur. I turn steamvr up to 135 and boot into the race, and HOLY SHIT - the clarity is insane. Before I made this change to steamvr ss and was still running my old settings, I did this same race and was at a mostly solid 90 fps except for the very start. I booted into a stress test race (31 GTE cars at Road America, sunrise with rain). Keep in mind on an Odyssey+ too, so this is a pretty high resolution. I turned the PC2 SS slider to 1.0, and turned up SteamVR ss to 135%. So I thought it was just a case of PC2 being not very well optimized.Īs it ended up, my 1080Ti was barely breaking a sweat rendering the game at 1.0SS with mostly low settings, and I was severely CPU bound. I would still occasionally drop GPU frames racing, but my GPU frametimes were low, never really getting above 9ms. I have googled this a couple of times before, but never found a solid answer to it. My GPU usage while racing was pretty low, only about 50 or 60%. So while I thought I've been running at 1.3 ss, truth is, the SteamVR SS setting was overruling the PC2 setting and I have been running at 1.0.īut why was my performance still bad? Well, I noticed another strange thing. I tested it at 1.0 and 2.0 and had the same graphic fidelity and performance. I have no idea if this is only the case for WMR or if it is true for the Rift and Vive also, but the in game SS slider simply does nothing. There's only one problem - that slider doesn't do anything. Based on the advice of many forum posts, I have been running SteamVR supersampling at only 100% (I achieved this by setting PC2 to run at 66% SS in steamvr settings, which downscaled it to 100% from my 150% global setting.) I have been using the in-game supersampling under the VR settings menu to control SS. Now here's where everything changed for me. They worked well, but I started to get annoyed with track pop-in and nonexistant shadows, so I changed Track Detail to Medium and Shadow Detail to Low to fix this. I used the settings from this video initally. So it's a pretty solid PC, the weakpoint of course being my aging CPU.Īnd let me tell you about the settings I was running. First, let me tell you about my hardware: ![]() Tonight, during an especially laggy race at Long Beach, I decided to try some different stuff out. I, like I know many others have, have constantly been fed up with trying to balance performance and graphic fidelity and I personally never end up satisfied. I have been playing Project Cars 2 in VR for a while now, and have logged about 300 hours so far. This is a long post but I want to share my solution to my frustrations of performance in PC2 VR. ![]()
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